KLR computing software

I'm developing a software that decomposes a given element in a KLR algebra into basis elements, and then export the result into LaTeX (you can also use it just to draw nice KLR diagrams). But it is still in developpement (it mainly misses a GUI, which is boring to add).

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My video-game

Back when I was a teenager, I developped a video-game in C++. Check it out if you like Diablo !

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ALAGEngine

I'm also working on a 2.5D shading engine, so that I can mix my love for modern graphic technologies with isometric, old-school looking graphic assets. A wrote a first version with SFML/Opengl here and I'm now working on a Vulkan version here.

Poulab

I developed with QT and SQLite a database manager that can be use to quickly encode measurements of fossils. It produces an SQLite database that can then be used for example with R to achieve statistical analysis. It also comes with an handy interface to quickly build sql search commands with smart linking of data tables. You can get the sources and windows executable here.

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Superb Spirals

I developed a tool to help my geologist girlfriend to fit the best spiral to fossils of molluscs. You can get the sources and windows executable here.

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